![]() ![]() * Fixed xbtf message coming up even when playing a normal start (still comes up ) * Tried out new cloud texture (May change it back) * Made argon m6 lensflare smaller (looks slightly better) * Worked on XBTF map styling (Couple of sectors) * Added x2 boron TS ship (In game, but I can't remember how good the animation was in x2. Other than that I edited the Centaur Corvette's lenflares so that looks abit better. I'm probably going to revert back to the textures I had in Beta 2.0. I also had a go at re-editing the cloud textures, my first attempt made them look like a low resolution and second attempt made them too sharp. I implemented the x2 boron TS, this ship is very animated, and I don't know if it is the newer x3 game engine that does not allow it to animate the way it should or egosoft didn't do a good job. Today's patch (Patch 3.5 March 11 11) I didn't get on with at all. Patch 3.4 (March 10 11) I actually developed the mod a bit, I did some more work on the shield mod and planet textures as well as adding the x2 boron fighter ships. Patch 3.3 (March 08 11) was basically coming up with new names for ships, reworking the text files and improving the shield effect. More work on the jobs file for the XBTF style map.Re-implemented the lensflares into the mod.Nova A's Rear turret position incorrect.Now onto 3.2 (March 07 11), this was another bug killing patch. Next I fixed the wrong space suit cockpit problem then was to fix the IRE performance issues. Later on in 3.1 (March 06 11) I worked on killing bugs, first of I took out the X2 Capital ships and my custom ships as they needed more work. Moved over to the plugin manager installation.The mods I brought over included the shield effects mod, directional jet texture enhancement, x2 weapons, the new version of the planet plugin, and the transparent HUD plugin. To start of with I began bringing over features from my other mod X-Universe Modular Mod, the x-universe mod was actually designed to be an experiment of new ideas so I could incorporate them later into the X1PF mod. When I initially released beta 3.0 (March 05 11) I basically just sorted it out and tried to remember how it worked. I think in its current state its worth advertising it. So I have been releasing patches nearly every day since, it is currently up to beta 3.5. Normally when I release a new version I would write a news post before releasing it, however at the time of releasing Beta 3.0 I knew it was not finished in any way. My goal this time was to make the more stable, add more ships, improve the graphics and generally improve things. I was doing three projects when I left, and I have finally came back to update this one. I have recently came back to modding X3: Terran Conflict, it must be this time of year. ![]()
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